Unofficial archive — not affiliated with FURYU Corporation and Winning Entertainment Group Last updated 2026-10-29
Systems · updated 2026-10-29

Skills and gear: 12 powers, nine gear slots, one gun at a time

Anomalization skills cover offence and defence; guns take attachments; artifacts change stats; gear is split into nine parts. Appearance can be changed without touching stats.

The inventory screen.
Inventory screen showing weapons, consumables and the character model. Official screenshot, © FURYU Corporation.

Anomalization skills

Reona has 12 unique powers. The official description positions them as support for gunfights and, in some cases, as fight-changing tools. That wording matters: they are not a separate combat system bolted on, but a way to control the flow of a fight you are already in.

The official site does not name or rank the 12 skills. This archive does not publish a fabricated list. Build advice is therefore about timing and role — save a defensive option for the extraction, use offence to open a path — rather than specific skill names.

Guns and artifacts

Firearms accept attachments, which lets one weapon be pushed toward different combat styles. Artifacts recovered from zones modify stats, so the choice is not only “which gun” but “which gun with which modifiers”.

The site does not publish exact stat values. Treat artifact choice as a trade-off between the fight you expect and the escape you need.

Nine gear parts and appearance

Gear is split into nine parts, and each piece affects Reona’s stats. Separately, the game lets you change appearance without changing stats, so fashion and function are not forced to compete.

Dive Reports and side missions add context: enemy ecology, character backgrounds, and relationships. They are part of the game’s information layer, not collectible filler.

Cite this page

Anomalith Archive. “Skills and gear: 12 powers, nine gear slots, one gun at a time.” Last updated 2026-10-29. https://anomalith.net/lore/skills-and-gear/