ANOMALITH guides: first dive, builds and buying advice
Practical notes for the first week: what to carry, what to leave, and what the official pages actually confirm.
These are reading guides, not a walkthrough. ANOMALITH launched on October 28–29, 2026, and route-level content — bosses, endings, exact loot — still needs play verification. What can be written now is the part the official system pages support: how a dive is structured, how ammo and extraction shape decisions, and which store facts change what you buy.
First Dive Checklist: Ammo, Extraction, and What to Carry Home ANOMALITH gives you limited ammunition and a bag you cannot fill. These are the decisions that shape the first few dives, in the order you will actually face them.
Weapon, Artifact, and Gear Basics: Build Around One Gun Attachments, artifacts, and nine gear slots all want attention at once. Pick one firearm, give it a clear job, and let the rest of the build answer that choice.
The 12 Anomalization Skills: How to Read an Attack-and-Defense Toolkit Reona has twelve powers that attack and defend at once, and one of them is meant to be a trump card. A way to organise them without a name list.
Before You Buy: Platforms, Languages, Demo, and Editions Three platforms, five interface languages on Steam, a live demo, and a deluxe set with three extra weapons. What to check before you pay.
Cast and Story Primer: Eight Names and One Missing Friend Eight characters are listed on the official site: the diver, the friend she is looking for, four Office staff, and two people the site declines to explain. How to read the advice. Each guide separates what the official site and store
listings state from editorial judgment. Where a recommendation depends on how you play, it is
written as a heuristic, not a measured result. We do not list boss names, skill names or drop
tables that have not been confirmed.